Blog Archives

Thran Utopia #32: Learning from a little red Llurgoyf

Today marks the first day I’m really scrabbling for a subject to write about. Not having played a game of Magic of about three weeks hasn’t helped matters, either – most of the times, inspiration comes from playing with the cards. The last time I touched cards was when goldfishing with my Walking Dead Flare-deck from last week. Then I remembered that I wrote several times about a deck I built a while ago, but never gave the deck the attention it deserved. My most aggressive deck in recent years (I kid you not) was something I don’t have to hide. As a matter of fact, I’m sharing it with you here today! Read the rest of this entry

[Guest Article] Carlos, Lich Lord

Hey there! My name is Carlos, and I’m pretty excited to be doing a guest piece on Commander for Red Site Wins! I’ve been playing magic for more or less ten years now, and Commander is definitely the most fun I’ve ever had playing the game. If you’ve ever read any of my other articles over on Commandercast or Quiet Speculation, you’ll know that I’m a Johnny and a combo player at heart, and that especially holds true in Commander. The problem is that combo is so easy in this format. There are all kinds of tier one generals and strategies and try to combo off as brutally and efficiently as possible, and that’s not fun. The fun is in finding new and hilarious ways to combo.

So far I’ve published two terribad combo decks: Second Sunrise Zuberas (Tribute to Zhu) and Death Lace Combo (Reap what you Lace). Both were pretty well received by my group the first couple of times that I played them, and then got hated on pretty hard once the gimmick got old. But now I’ve got the itch to build a new bad combo deck, and I’m pretty sure this one is better and more gimmicky than both of the others. Let’s take a look at this week’s combo piece:

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Thran Utopia #31: The Walking Dead Flare

After a few hypothetical decks centered around Chandra the Firebrand, it is time to unleash a real deck, my second deck with Innistrad cards. It is one of the decks that I sort-of previewed a few weeks ago right after Innistrad came out, albeit a bit different from what I did there. Still, it’s good to see good ideas not going to waste. Welcome to the world of the walking dead… flare. Read the rest of this entry

The Commander’s Chair – Possibilities of Innistrad

Innistrad has been out for a few weeks now and so far I have seen very few cards from the set that have had an impact on Commander. We are a little too early into the set to have enough flip cards to create a new themed deck. However, if you were a fan of Vampires and Zombies, Innistrad has given us some great new tools to work with.  Today I am going to be reviewing some of the tribal gems from Innistrad. Read the rest of this entry

Thran Utopia #30: The Triple Chandra

So last week I kinda teased you all with three different Chandra the Firebrand-decks for my friend Rick, as a part of his birthday present. This could only mean one thing for today: three different Chandra decks (I would build if it were up to me)! I even get to tease you throughout the article about what the birthday boy thought of them! Woohoow! Read the rest of this entry

Thran Utopia #29: Lesson Tree – teh Jab

And while I can’t find the time and effort to start on the Nacatl Sundial-deck I’ve had lying around since M12 I’m continually working on new deck ideas. Last week I gave a few new ideas that entered my brain thanks to Innistrad. Last night, a new take on one of my concepts from last week came to me. I would really like to write about it, but first: Burning Vengeance – if I don’t do this now, I don’t know if I ever will. So lets set our revenge on fire! Read the rest of this entry

Thran Utopia #28: Scattered mind

Last week I was about to give you a whole lot of deck ideas I got when Innistrad came out. Since I am genetically unable to write short texts, I had to cut that part off of last week’s article and make it into a new one. But hey, at least I don’t have to worry about coming up with a new topic, eh? But let’s cut the small-talk and pointless chit-chat about the birds and the bees when we should be talking about werewolves, zombies, humans, flashback, slime, and a whole lot more! Read the rest of this entry

Taking a Stab at GP Montreal

As many of you know, on September 16th through the 18th I traveled up to Canada to compete at Grand Prix Montreal. It was an amazing experience that I will probably never forget. Not only for the way it changed the way I look at the game but also the way I want to compete. On the opposite of what Luis said in his article about the GP, I really was riding high on my competitive spirit. I had been doing well at my local drafts, placing well at my FNM, and just feeling the Fire just burn inside me. I had missed Top 8 at my GPT by one place. So, as I finally got into the car for Montreal I was really feeling good about my chances despite having no byes. But this is a poor start of a story, there should be a beginning.  Read the rest of this entry

Thran Utopia #27: That new set smell

Innistrad marks the end of a spoiler season and simultaneously the beginning of a new one: one of exploration of unknown waters. The whole set is out and brewers and players from around the world try to figure out what the cards do for metagames new and old alike. What cards will impact the casual tables? What interactions will populate the Sunday tables at the next Pro Tour? Every single set has, at least for me, a common pattern in how you react to it upon release and thereafter. What happens when all is new and shiny? Read the rest of this entry

Thran Utopia #26: Innistrad Threeview (part 3 of 3)

Today I conclude my first-ever full Threeview set review. I discuss Innistrad-cards using three words: nothing more, nothing less. It’s poetry in the form of Magic cards. Or nonsense. Probably both. Read the rest of this entry