Monthly Archives: December 2011

Thran Utopia #37: A cardboard Intihuatana

So last week was a bunch of teasers (a weird comparison and a weird deckname, for starters) and a bunch of cards. Today I want to share the process of how I melted this ratpack of cards together into one (actually, two) neat sixty card package(s). Let’s not waste words any longer and dive straight in!

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Red Cast Wins #10 – Commanded

We have a special guest from Commandercast, Byron Bean. We laugh off standard and navigate around the problems with Planeswalker Points to bring a Commander centric episode of Red Cast Wins.

 

Red Cast Wins #10 – Commanded

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Thran Utopia #36: Limited Retrospect

Last week I told you about a pending draft that took place the same night my article went up. The draft was a great deal of fun and I ended in second place after starting out 0-2 (1-2, 1-2). I initially was planning on mentioning the draft as the first part of my article, but I realized I would be better of using my draft as a means to falsify/verify the assumptions and hypotheses I discussed last week. Be prepared for a not-quite-ordinary draft/tournament report!

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Thran Utopia #35: Limited Information

Last week I made a promise to revisit Intihuatana this week. Turns out that’s not entirely true. I will give you a deck, but it’ll have to wait until next week. You see, the moment this article goes up is around the time me and my friends will be drafting Innistrad. I love drafting; I love it so much that the last time we drafted, it was Rise of the Eldrazi! Yes, it’s sad, isn’t it? Still, every draft is such fun and a great way to revisit old Magic memories and make some new ones. We’ve opened two foil Akroma‘s during Time Spiral drafts (back-to-back), and last time we had a foil Emrakul and a Kozilek. To make a long story short: this week will be about draft: draft in general, Innistrad in particular, and how my group tends to draft. Read the rest of this entry

You’re a Designer, Harry! #21 – Not of This Worlds

O.K., so somehow, I had ended up arm-wrestling Mark Rosewater, Head Designer for Magic: The Gathering. To explain how I got here, let’s go back in time further than necessary – because more than just that happened when I attended the 2011 Magic World Championships in San Francisco.

Normally, I wouldn’t go to a Magic: The Gathering event larger than a Friday Night Magic at a local game store, so attending Grand Prixes, Pro Tours, PTQs, and all that jazz is foreign to me. However, this year, Worlds just so happened to be held in San Francisco – right where I work every weekday. I just had to jump on this opportunity. Especially when, considering the announcement Wizards made regarding Worlds, this is the end of the Worlds as we know it.

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