The Commander’s Chair – The Lost World
Some people say that size doesn’t matter. Those people do not play green in Commander. Today, I will be going over the Jurrasic Park archetype for Commander. This archetype has one of the most simple, yet effective game plans. The plan is to drop as many big creatures as you can, and stomp your way to victory.
While a relatively simple deck style, it does require you to build the deck in a very different way to any other Commander deck. One of the largest differences in building a Jurrasic Park deck is the land count. Usually, Commander decks run between 35-40 lands. A Jurrasic park deck runs 45 lands and still runs mana accelerants. The other difference is that Jurrasic Park decks do not usually run non-creature answers to other decks. If a big creature can happen to shut down a combo player, that is just an added bonus. Today will use Mayael, the Anima as our Commander in an example of a Jurrasic Park deck.
The formula I use for Jurrasic Park decks;
Commander – 1
Mana Acceleration – 10
Dinosaurs – 35
Extras – 9
Lands – 45
Mayael, the Anima: Almost any commander would work for a Jurrasic park deck. A commander that lets you cheat in the giant creatures in the deck fits nicely with the theme.
The mana curves in Jurrasic Park decks are very high, so there is no such thing as too much acceleration. Artifact acceleration is one way to go, but it is easily disrupted and does not work as well as cards that let you drop extra lands.
Azusa, Lost but Seeking: Azusa stepped in, alongside Omnath as a replacement commander for Rofellos players. Like Rofellos, she is not nearly as abusive in a deck as she is as a commander. Azusa is really good in high land count decks.
Burgeoning: In multiplayer, this card is absolutely bonkers. Similar to Azusa, this is much better in decks that run a lot of land.
Exploration: This is very easy to get value out of.
Explosive Vegetation: Bringing to lands makes this better than most mana accelerating instants and sorceries.
Journey of Discovery: Entwine is a pretty good mechanic for Commander. This card can be advantageous use
Oracle of Mul Daya: These decks are more about playing lands than anything else.
Sakura Tribe Elder: The acceleration on this is not amazing, but it is nice to have a blocker
Yavimaya Elder: I like it, I like it a lot. I am glad this has been reprinted enough that green decks can include it without a financial burden.
The most important part of Jurrasic Park, the movie or the novel, is the dinosaurs. Jurrasic Park decks are the same way. What you are looking for here, is the biggest, most powerful, most absurd creatures you can fit into a deck. Here we go, alphabetically. (Hopefully . . . letters are hard)
Akroma, Angel of Fury: 6/6, Can’t be countered, Flying, Trample, Protection from White, Protection from blue, firebreathing, morph, and then they ran out of room. This is one pissed off Angel.
Akroma, Angel of Wrath: “No rest. No mercy. No matter what.” I get chills reading this flavor text. This Angel tosses aside smaller creatures like they were peanut shells.
Autochthon Wurm: Emrakul is banned, so I like to use this guy to fill the ever important 15 mana slot. It is unlikely you will be cheating this into play with convoke. This is great if your league has a reward for casting a permanent with the highest CMC.
Avatar of Fury: Why don’t more people play this guy in red? Chances are, he is a 6/6, flying, firebreathing creature for 2 mana. That is pretty good.
Avatar of Might: 8/8 with trample that might only cost 2? Welcome aboard avatar, I wish you had better art.
Blazing Archon: Ok, so why doesn’t everyone else go ahead and attack amongst your selves. I’ll step in every now and then to smack you for 5.
Borborygmos: There is no such thing as a creature that is too large.
Elesh Norn, Grand Cenobite: The best white card from New Phyrexia will make our creatures even bigger. Yay!
Godsire: This is the kind of token generation I can get on board with. His offspring would make the cut on their own.
Iona, Shield of Emeria: Iona is a game ender. This is as close to a lock that this deck will play.
It that Betrays: MUAHAHAHA! I steal you permanents with my Naya deck.
Kalonian Behemoth: So, this thing has shroud . . . of course? Because what is easier to hide than a creature that towers over the treeline. According to the flavor you are not supposed to fire at it because “it is bad luck”. I would think it would be worse luck to let it crush you.
Knollspine Dragon: This will be a Wheel of Fortune or better for you most of the time.
Krosan Tusker: You probably noticed that there were only 8 cards in the mana acceleration section. This guy was included because he can help you draw and grab some lands from your deck. Oh, I almost forgot. He can still rip your opponents face off.
Living Hive: This is a great surprise for your opponents who think they can deal with one big creature. Here is one big creature, which brings a giant army with her.
Myojin of Life’s Web: I do not know if there is a scarier card for your opponents to see. They know this guy is going to be followed very closely by an army of friends.
Paleoloth: The sad truth is that creatures sometimes die. Well this little fella can give them a second chance at life.
Panglacial Wurm: Just imagine, you are out of cards in your hand. You are in top deck mode. You draw a fetch land. Play it, go to fetch, ooooh wait. I’ll grab a land and a 9/5 creature with trample. Quick note. Don’t follow Ib Halfheart’s advice about this guy. The wurm does not make a good bridge. It will eat you if you try.
Pathrazer of Ulamog: He will clear the way for his sire. I suggest attacking players with less than 3 creatures.
Platinum Emperion: It is funny to see people stare at this guy, amazed as all their plans of winning go down the drain.
Primeval Titan: Now introducing, the missing 10th mana accelerator.
Scourge of Kher Ridges: Constant board control. Elesh Norn will make this job even easier.
Serra Avatar: Why wait to Ajani to spit one of these guys out, when you can just cast it?
Spearbreaker Behemoth: No more need to worry about wrath of god effects.
Spellbreaker Behemoth: I don’t like having my fatties countered.
Steel Hellkite: I have included this guy in decklists before. His size barely makes the cut for this deck. The utility easily makes it.
Sundering Titan: Everyone wants to feel evil every now and then.
Terastodon: Spread the love and give your friends some elephants.
Ulamog, The Infinite Gyre: Ulamog has taken over as papa-drazi since Emrakul was banned. In this deck, he brought a lot of his family with him.
Ulamog’s Crusher: Oh, it’s like a baby eldrazi. Soooo cute!
Urabrask the Hidden: He may not be the biggest praetor, but you will be grabbing him with nearly every Tooth and Nail you cast.
Vorinclex, Voice of Hunger: Oh wait, looks like we may have a #11 mana accelerator. Not really though. If you can cast him, you can cast anything.
Windbrisk Raptor: Lifegain? Sure, we can fit that in somehow.
Woodfall Primus: It does not kill creatures, so it is not so evil. Right?
Extras are support cards that help the deck run. These can really be anything. For me, I take this opportunity to make a deck a little less fair.
Defense of the Heart: Sit back, and then throw 2 creatures of your choice into play. Some of these creatures go well together. If your opponents have some crazy permanents in play that need to be taken care of, Woodfall Primus and Terastodon will take care of it. If you are afraid of creatures getting countered or destroyed, grab Spearbreaker and Spellbreaker to set up for the long term. If you really want to sandbag someone early on, because they are playing Erayo, Zur, or Jhoira you can go grab Urabrask the Hidden and Ulamog, the Infinite Gyre to just wreck their board.
Garruk’s Packleader: I hear drawing cards is good. This guy is one of my favorites for green card draw.
Greater Good: Woodfall primus is awesome with this. So is Kozilek or Ulamog, as a way to reshuffle everything back into your deck.
Hunting Grounds: The threshold is a little hard to get online, but once it is, this card is just amazing.
Lurking Predators: 42 out of 99 cards in the deck are creatures. In a multiplayer game, you will be putting out a lot of creatures.
Mayael’s Aria: It is a Mayael the Anima deck. If this card doesn’t belong in this deck, where does it belong?
Quickilver Amulet: These creatures are all very expensive. Any way to cast them for cheap is good.
Sneak Attack: I like to imagine that I am just chucking the giant creatures from the deck directly into the faces of my opponents. I like the synergy between this and Greater Good for both drawing cards and dealing damage.
Tooth and Nail: Everything about Defense of the Heart can be sail about Tooth and Nail as well. I would decide on which 2 creatures you want before casting. Some of my other favorite combinations are Myojin of Life’s Web + Paleoloth, Urabrask + Blightsteel Colossus, Serra Avatar +Platinum Emperion, Windbrisk Raptor + Living Hive or just grab Kozilek and It that Betrays.
The Final Product
This is what the deck looks like all together;
1 Akroma, Angel of Fury
1 Akroma, Angel of Wrath
1 Artisan of Kozilek
1 Autochthon Wurm
1 Avatar of Fury
1 Avatar of Might
1 Azusa, Lost but Seeking
1 Blazing Archon
1 Blightsteel Colossus
1 Elesh Norn, Grand Cenobite
1 Garruk’s Packleader
1 Iona, Shield of Emeria
1 It That Betrays
1 Kalonian Behemoth
1 Knollspine Dragon
1 Kozilek, Butcher of Truth
1 Krosan Tusker
1 Living Hive
1 Myojin of Life’s Web
1 Oracle of Mul Daya
1 Panglacial Wurm
1 Pathrazer of Ulamog
1 Platinum Emperion
1 Primeval Titan
1 Sakura-Tribe Elder
1 Scourge of Kher Ridges
1 Serra Avatar
1 Spearbreaker Behemoth
1 Spellbreaker Behemoth
1 Steel Hellkite
1 Sundering Titan
1 Ulamog’s Crusher
1 Ulamog, the Infinite Gyre
1 Urabrask the Hidden
1 Vorinclex, Voice of Hunger
1 Windbrisk Raptor
1 Woodfall Primus
1 Yavimaya Elder
1 Defense of the Heart
1 Explosive Vegetation
1 Greater Good
1 Hunting Grounds
1 Journey of Discovery
1 Lurking Predators
1 Mayael’s Aria
1 Quicksilver Amulet
1 Sneak Attack
1 Tooth and Nail
1 Arid Mesa
1 Battlefield Forge
1 Boros Garrison
1 Fire-Lit Thicket
1 Fungal Reaches
1 Gruul Turf
1 Horizon Canopy
1 Jungle Shrine
1 Krosan Verge
1 Mosswort Bridge
1 Mountain Valley
1 Nantuko Monastery
1 Naya Panorama
1 Raging Ravine
1 Riftstone Portal
1 Rith’s Grove
1 Rugged Prairie
1 Sacred Foundry
1 Saltcrusted Steppe
1 Selesnya Sanctuary
1 Skarrg, the Rage Pits
1 Spinerock Knoll
1 Stomping Ground
1 Sunhome, Fortress of the Legion
1 Temple Garden
1 Tinder Farm
1 Windbrisk Heights
1 Windswept Heath
1 Wooded Bastion
1 Wooded Foothills
That is all for this week. I would like to give a quick shout-out to Commander Cast for mentioning this series as well as Red Site Wins in their season opener. They did an excellent job showing both points of the discussion me and the host had via email. You can catch their cast and articles here http://commandercast.blogspot.com/ . They are the best Commander podcast out there. Please feel free to email me at firstname.lastname@example.org if you have any comments, criticism or deck advice.
Have a great week!