The Commander’s Chair – RELEASE THE KRAKEN!

Sometimes it is acceptable just to have fun playing a Commander deck.  After some recent discussions on Twitter, I figured it was about time someone came out with a fun mono-blue deck.  I am not talking about a combo deck or a control deck.  I am not even talking about a deck that lets you draw a ton of cards or take a bunch of turns.  I am talking about embracing the essence of blue, water.

This is how I go through building decks that are just about having fun.  Winning with this deck isn’t about defeating your opponents; it is about seeing the look on peoples face when you actually play a Sea Monster deck.  It will pack just enough of a punch that you can pull of a few wins out of nowhere.

General: Lorthos, the Freshmaker (Delicious!)

The first thing a deck needs to survive is lands.  Most commander decks will run anywhere from 36-44 lands.  Some lands, like strip mine and Wasteland can go into any deck.  However, they are not a requirement for a deck to work. For this deck we are going to keep it very, very simple.


40x Basic Islands

In general, blue likes to run a ton of artifact acceleration.  Since we don’t have a ton of combos, we won’t worry too much about accelerating in the first few turns.  We can throw in some fun ways to increase our mana for the long term.  We want to capitalize on the fact that we are running a bunch of basic lands.

  1. Caged Sun
  2. Doubling Cube
  3.  Extraplanar Lens
  4. Filigree Sages
  5.  Gauntlet of Power
  6. High Tide
  7. Isochron Scepter
  8. Salvaging Station
  9.  Wayfarer’s Bauble

OK, we have mana and a general. We are halfway there!  Next we will add our theme cards.  We add theme cards now, so that staples and creatures don’t crowd out these cards later.  I call these “pet cards.”

  1.  Belbe’s Portal
  2. Propaganda
  3. Quest for Ula’s Temple
  4. Quicksilver Amulet
  5. Quicksilver Fountain
  6. Sensei’s Divining Top (it’s for the Ula’s Temple calm down)
  7. Stifle
  8. Torpor Orb (you will see)
  9. Trickbind
  10. War Tax

Creatures should make up most of your deck.  After all, creature damage is the most common way to kill opponents.  For tribal purposes, we only want Kraken, Leviathan, Octopus or Serpent cards.

  1. Benthic Behemoth
  2. Deep-Sea Kraken
  3. Eater of Days (see torpor orb, stifle and trickbind)
  4. Grozoth
  5. Harbor Serpent
  6. Inkwell Leviathan
  7. Isleback Spawn
  8. Jokulmorder
  9. Kederekt Leviathan
  10. Riptide Replicator
  11. Scrapdiver Serpent
  12. Segovian Leviathan
  13. Shapesharer
  14. Shrouded Serpent
  15. Sky Swallower
  16. Stormtide Leviathan
  17. Taniwha
  18. Thada Adel, Acquisitor (just for the islandwalk)
  19. Tidal Kraken

Wow, there just are not many creatures of the types that I am comfortable putting in a deck.  I guess we will just have to deal with making copies of the ones we have.  As an added benefit, you can also copy the good creatures your opponents play.

  1. Body Double
  2. Clone
  3.  Cryptoplasm
  4.  Followed Footsteps
  5. Mimic Vat
  6. Minion Reflector
  7. Phyrexian Metamorph
  8. Quicksilver Gargantuan
  9. Renegade Doppelganger
  10. Rite of Replication
  11. Sakashima the Impostor
  12. Vesuvan Doppelganger
  13. Vesuvan Shapeshifter

Just to be sure we can draw what we want for this deck, I like to throw in a few tutors and draw spells to get where we need with this deck.

  1. Archmage Ascension
  2. Blue Sun’s Zenith
  3. Consecrated Sphinx
  4. Fabricate
  5. Illuminated Folio
  6. Planar Portal
  7. Temple Bell
  8. Thought Reflection


  • General:                                                1
  • Lands:                                                    40
  • Artifact Acceleration:                     9
  • Pet Cards:                                             10
  • Creatures/ Creature Spells:          32
  • Tutor/Draw:                                        8
  • Total:                                                      100

There you have it, a fun blue deck that relies primarily on creatures and contains no counterspells.  I am heading off to Vegas.  I will have a more serious article posted next week.



About SwordsToPlow

I like building and tuning decks to make them more fun and more effective.

Posted on May 10, 2011, in The Commander's Chair and tagged , , , , , , . Bookmark the permalink. 5 Comments.

  1. No love for Iceberg as a weird amalgam of a manasink and ritual, with a hint of Mana Battery-ness sprinkled on top?

    • SwordsToPlow

      Wow! I can honestly say I had not heard of iceberg. I like it. I think it combines very well with Andrew’s idea of adding Tezzeret’s Gambit to the deck.

  2. I like this! No worries about the mana curve or casting cost. Just sheer unadulterated playing funtime goodness. Best deck ever posted on this website. And I’m a red mage!

  3. High Tide could be an option to power out the general. Also have you considered Tezzerets Gambit to help power up the quest and ascension while drawing a few cards? It’s probably better than Temple bell *unless you get points for playing cards like the bell*

    • SwordsToPlow

      Good idea. I really like Tezzeret’s Gambit. Giving any deck the ability to run a Sign in Blood is amazing. 3 colorless is actually easier to cast in most decks than BB. Great suggestion.

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