Daily Archives: April 26, 2011
“Man is a tool-using animal. Without tools he is nothing, with tools he is all.” – Thomas Carlyle
I am in the middle of reading the Desden Files from start to finish. I had read a few of these in the past, but this is the first time I will read them in sequence. Harry Dresden, the main character, has some strong opinions of the power of mages. He believes that, while not the most powerful being around, they can take on anything if they have time to prepare. Magic the Gathering is the same way. There is an answer to any play. You just have to be prepared. Building a toolbox into your Commander deck will help you deal with most of the problems that you can expect to come across in a game. Read the rest of this entry
Mulligans are a tricky art in Magic: the Gathering. I’m not the first to say this, but outside of proper playtesting and gameplay strategy, mulligan decisions are going to be one of, if not the most, impactful decision you’ll make in a match.
I’ll come right out and say it: You probably don’t mulligan enough.
Those 1-land hands that look so awesome? They look awesome because you drew too many spells.
Those 3-land hands that have no winning plan whatsoever without drawing into your “good stuff?” They’ll often leave you wanting.
Let’s jump into some examples. Read the rest of this entry
Welcome back to the second episode of Ertai’s Trickery: The Bloodsuckers’ Ball. As noted in our opening piece, we’re looking to make a tightly-focused, more competitive version of a Vampires aggro deck by combining three theme decks: Zendikar’s Rise of the Vampires, Worldwake’s Fangs of the Bloodchief, and Magic 2011’s Reign of Vampirism. The first round of cuts are always the easiest, as we clear our space of inefficient creatures, distracting spells, and off-colour cards. What’s left is a field of forty-nine cards, of which we’ll want to select only the 37 that best fit our game plan. Now that we’ve recapped our progress, it’s time to roll up the sleeves and get to work.